



"Anything less than that and it becomes quite difficult financially given how expensive it is to make games and market them." "In general we're thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in an IP like Dead Space," he said. Dead Space 3 will continue to "open up the accessibility" of the game, according to EA Labels President Frank Gibeau, who told CVG that it will remain a horror game but attempt to broaden its audience through the addition of new elements like co-op gameplay. While the original Dead Space was pretty much a straight-up survival horror experience, Dead Space 2 was a little more "shootery," as a well-armed Isaac Clarke, in spite of the occasional, brief psychotic episode, transitioned into a fairly conventional videogame tough guy. ]Electronic Arts says it needs to sell at least five million copies of Dead Space 3 to keep the franchise viable.ĭead Space 3 is coming, in early 2013 to be not-exactly-precise about it, and EA has some pretty high hopes for the game.
